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Work in Progress WIZARDRY

For Atari 16bit, tested on Atari MEGA STE 4

Coded in GFA BASIC.

After starting to work on an 8-bit version, I decided to tackle the 16-bit adaptation for the Atari STx at the same time.

I might as well take advantage of the data structure I’ve already set up.

The graphical flexibility offered by 16-bit computers makes the project much simpler than the 8-bit version, as does the amount of available RAM.

Dungeon Controls

Movement

  • — Move forward
  • — Move backward
  • / — Turn left / right
  • X — Turn around (180°)

Interacting with the maze

  • C — Open the Camp menu


Spells Available in This Version

Spells are cast by typing their name — nothing lists them for you in-game, you need to have learned them and remember (or read your spellbook at Camp).

Mage Spells

SpellLevelWhereEffect
Halito 1 Combat 1-8 fire damage to one enemy
Dumapic 1 Camp Shows your exact position, facing and depth in the maze
Dilto 2 Combat Weakens one enemy group's defense, making them easier to hit
Mahalito 3 Combat 4-24 fire damage to one enemy group
Morlis 4 Combat Strongly weakens one enemy group's defense (fear effect)
Lahalito 4 Combat 3-36 fire damage to one enemy group
Mamorlis 5 Combat Weakens the defense of every enemy group in the fight at once

Priest Spells

SpellLevelWhereEffect
Kalki 1 Combat Protects the whole party, improving everyone's AC
Dios 1 Any time Heals 1-8 hit points on one ally
Porfic 1 Combat Protects the caster only, strongly improving their own AC
Matu 2 Combat Protects the whole party, improving AC further
Dialko 3 Any time Cures Paralysis or Sleep on one ally
Bamatu 3 Combat Strongly protects the whole party's AC
Dial 4 Any time Heals a moderate amount of hit points on one ally
Latumofis 4 Any time Cures Poison on one ally
Dialma 5 Any time Heals a large amount of hit points on one ally
Madi 6 Any time Fully restores one ally's hit points

Notes:

  • Combat spells can only be cast during a battle and their effect (protection buffs, weakened enemies) lasts only for that fight.
  • Any time / Camp spells can be cast from the Camp menu while exploring the dungeon.
  • Protection and weakening spells stack — casting the same spell (or several from the same family) more than once in a fight keeps adding up.

Download

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Click download now to get access to the following files:

Wizardry - Proving Grounds of the Mad Overlord v0.1.st 720 kB

Development log

Comments

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Please, not forget Atari 8bit version ;) thanks!

Does it work on a regular ST?

I use an ATARI MEGA STE 4MB for coding.

So I know it works on my machine. I haven't tested it on STf or STe machines.

It requires 1MB of RAM for now.

I'm switching to Steem to take screenshots or record videos.

This would help more people play your game. https://anarcholab.itch.io/atari-st-standalone

Actually, I’d used it for my other Atari games.

I’ll put it up soon